The countdown to PlayStation 5 is nearing its end. The same applies to the lifetime of the PlayStation 4, which has been available since November 2013. Although there was even the intermediate model PS4 Pro, the time is slowly ripe for the next stage.
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The life cycle of a Sony PlayStation is seven years. The PlayStation 3 was released on November 11, 2006, playStation 4 was released on November 15, 2013, and the PlayStation 5 was scheduled for release in November 2020.
Sony itself has now confirmed this. In October 2019, PlayStation CEO Jim Ryan addressed the community and Announced PS5 officially for late autumn 2020.
Possible roadmap until then:
- February/March 2020: Unveiling of the developer platform; possibly within the framework of the GDC
- June 2020: Demo of first games on the E3; Announcement of the prize
- Black Friday 2020: Release and sales launch
There is also information about the price. Sony has had good experiences with a 399 euro console with the PS4, and the PS3 for 600 euros has been criticised. With the PS5 it probably won’t be quite as cheap anymore – but also not so expensive. Various shops had now included the console in the offer for 499 euros for a short time and by mistake. A finger-pointing? In Conversation with the magazine T3 Sony’s chief financial officer Hiroki Totoki scrambled out of the sewing box and gave fans hope by at least not denying the 500-euro limit. However, the profitability of the console always depends on the price.
By the way: First shops are already accepting pre-registrations for the PlayStation – for example BestBuy.
A note from PlayStation Plus
An announcement from the spring of 2019 for the PlayStation Plus program has added to the rumours about the PS5. Starting in March 2019, PS Plus will no longer be making PS3 and PSVita games available for free, but will focus on PS titles. This may be a clear indication that Sony wants to save costs for the no longer profitable old generation to take advantage of the budget for new things.
Eurogamer First knew: The PS5 will have an eight-core CPU with 8 Zen-2 cores that clock up to 3.5GHz. The GPU is expected to create 10.28 TFLOPs (five times a PS4). It uses 36 cluster units and clocks them up to 2.23GHz. It is a customized RDNA-2 GPU architecture.
The system uses split 16 GByte GDDR6 memory with 448 GByte/s bandwidth. The PlayStation 5 also has a customized SSD with 825 GB of memory. There will be a drive for 4K UHD Blu-rays and you can expand the memory via an NVMe SSD slot.
The developer versions of the PS5 are here. We recently received a picture of the console via Twitter. Mind you, in the developer stage and specially built for this, so that game designers work optimally – and just can’t play.
yes, this is the PlayStation 5 devkit. The reason it’s large and v-shaped is to make them more easily stackable for devs who are running multiple stress tests. The cooling is optimized to push air out of the sides and center https://t.co/pc3wJw2A6v
— Tom Warren (@tomwarren)
November 30, 2019
The V-section and sheer size of the developer version of the PS5 favor better cooling of the entire system. This is often in full swing when the developers run their programs and tests on them. It is possible that this cooling system will be slightly modified and slimmed down also to be seen in the final version. However, sony’s product designers are likely to significantly slim down the case and make it a little more stylish.
To get an idea of when we’re going to see the PS5, we can look at related technologies. In this case, 4K TVs. The PS4 Pro can technically reproduce native 4K, but the quality of the images always suffers from this. The more popular 4K tv sets become, the less attractive the PS4 and PS4 Pro.
We should be able to expect a native 4K resolution from the PS5, but 8K would of course be a positive surprise. A launch in 2020 would therefore be very good in time, as experts expect 4K TVs to account for just over 50 percent of the total market by then.
Is a new super controller coming?
The PlayStation 4’s DualShock 4 controller has done its service. As Jim Ryan revealed in his initial announcement of the PS5, there will be a new controller to make the gaming experience even more realistic. Highlights are a more sensitive haptic feedback, so that, for example, a car crash no longer feels exactly like a violent foul at FIFA.
The controller should give as realistic feedback as possible when you walk through high grass in the adventure game. No matter how Sony wants to do it, we’re excited. The buttons on the back of the controller are also to be extended with functions. With the PS5, R2 and L2 should not just be buttons, but triggers. Depending on the pressure and intensity, the signal can be implemented differently by the game.
PS5 and PS VR2
Sony was the first console manufacturer to address the topic of VR and calls the product PlayStation VR. Should Sony continue to rely on the still quite new technology, we should also see an update of the platform for the launch of the PS5.
The normal PS4 is almost pushing its limits with PlayStation VR, even if the headset has a lower resolution than the Oculus Rift or HTC Vive. The PS4 Pro has provided better frame rates, but the resolution is still lagging behind the competition.
Still, PlayStation VR is quite popular, so an improved VR platform would certainly do very well on the PS5. If Sony takes the issue seriously, the manufacturer must follow the current developments of the competition. We therefore expect that the second generation will no longer require an external box and, above all, no cables.
In terms of optics, we can probably expect HDR support as well as a larger vertical and horizontal field of view. However, we have to keep in mind that the PlayStation has to remain attractive in terms of price and can therefore never be technically ahead. A 4K resolution for PlayStation VR, i.e. 4K on both eyes, is not off the table yet, but we shouldn’t really expect that.
Historically, the PS5 should also be backwards compatible, which means we will continue to be able to play our PS4 games. But what about new games that take full advantage of the new hardware?
Besides The Elder Scrolls VI (with hopefully revised engine) there are of course more new games for the PlayStation 5. So far, CD Project Red has mentioned that they are developing not only for current hardware, but also for the next generation of games. Ps5 developer kits rumoured to be in circulation, and so Cyberpunk 2077 of the Polish developer studio could become one of the first games for the PS5. Representatives of the press were already able to allude to this at E3 2018.
Since it is not uncommon for ambitious games to expand their development and miss their generational goal (Hello, The Last Guardian!), Death Stranding and Ghost of Tsushima could also become intros of the PS5 instead of farewell songs for the PS4.
Thanks to recent developments in cloud computing and game streaming, future consoles could be significantly smaller. After all, we can even play Steam games on our smartphone these days. But we believe Sony will remain quite conservative for the next generation of consoles.
Why? Because it’s easier. The PS4 is de facto a small PC – Sony has abandoned the proprietary components of previous generations. This makes it easier for developers to develop games for PC and console.
Sony Computer Entertainment President and CEO Andrew House spoke at the launch of PS4 about the decision to continue to rely on hard drives and 8 Gbofram, calling both “billion-dollar decisions.” The PS4 and PS4 Pro support external disks. The PS5 will probably continue to rely on this, just because of the 4K content.
We would bet that hard drives will continue to be used, as well as optical disks. There is currently one factor in the way of streaming: data transfer rates. Only a very small proportion of potential customers can already rely on data rates needed for solid 4K streaming. Putting everything on one card would clearly be too much of a risk for Sony.
The same applies to optical data carriers. Sony has faced some criticism because they did not donate a 4K Blu-ray reader to the PS4 Pro. This had disappointed movie and TV fans and ultimately drove them to buy a Microsoft Xbox.
Nostalgic gamblers still love the physical disks. Not only can they be collected nicely, but they also save the scarce memory on the hard drive and can be easily resold (even if the gaming industry tries to resist it with all its might). I just can’t imagine Sony taking that risk. At least the next generation will still rely on the old techniques.
Are you looking forward to the PlayStation 5? What do you expect from the Next Gen console?